![]() The "Waterdeep" card has simply a detail from the Forgotten Realms map with - you guessed it - Waterdeep on it. The most common type of card in the game, the Realms cards, are sadly the least impressive - TSR used excerpts from their many maps to illustrate the cards. The art doesn't have the "edge" that a good deal of the original art on the Magic cards has, but it's still very good nonetheless. ![]() While it's true that there is no original art on the cards, when you've got a 20-year library of some of the best fantasy art in the industry, why bother? Most of the pieces are small croppings from covers of old AD&D products, and they almost always fit the subject of the card nicely. Fortunately, neither of these is true, not by a long shot. The cards could have been filled with the same kind of slapdash art that killed the Advanced Dungeons & Dragons Trading Cards. In a worst-case scenario, the game could have been a barely-concealed ripoff of Magic, or some childish fantasy version of Old Maid or Crazy Eights. I must admit to being pleasantly surprised by Spellfire. Spellfire is just the first of what is sure to be a long line of games trying to take advantage of the market that Magic opened, the first new market to appear in years. ![]() I've tried to think of a way to do a review of this new collectible card game from TSR without mentioning Magic: The Gathering, but I can't think of a way to do it. Written by Steve Winter, Jim Ward, Dave Cook and Tim Brown ![]() This article originally appeared in Pyramid #9 ![]()
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